![Materials are pink even when set to hdrp, this can be avoided with some materials by directly dropping them onto the mesh, rather than assigning them. : r/Unity3D Materials are pink even when set to hdrp, this can be avoided with some materials by directly dropping them onto the mesh, rather than assigning them. : r/Unity3D](https://preview.redd.it/bet9sjc3v9e71.png?width=640&crop=smart&auto=webp&s=f4eae126667347ebe36336e9b34269b489dde56e)
Materials are pink even when set to hdrp, this can be avoided with some materials by directly dropping them onto the mesh, rather than assigning them. : r/Unity3D
![Advanced Tutorial: Meshes in the Unity Editor — Niantic Lightship Augmented Reality Developer Kit release-2.3.1 documentation Advanced Tutorial: Meshes in the Unity Editor — Niantic Lightship Augmented Reality Developer Kit release-2.3.1 documentation](https://lightship.dev/docs/_images/meshing_savemesh.jpg)
Advanced Tutorial: Meshes in the Unity Editor — Niantic Lightship Augmented Reality Developer Kit release-2.3.1 documentation
![Optimized Leaf Material is pink using Universal Render Pipeline (URP), how remove this auto generated material? - Unity Answers Optimized Leaf Material is pink using Universal Render Pipeline (URP), how remove this auto generated material? - Unity Answers](https://answers.unity.com/storage/temp/150078-aaa.jpg)
Optimized Leaf Material is pink using Universal Render Pipeline (URP), how remove this auto generated material? - Unity Answers
GitHub - eliemichel/BMeshUnity: A Unity package to make runtime procedural mesh generation more flexible.
![I would like to calculate the rotation from a generated mesh (kind of the normal but also not) - Unity Answers I would like to calculate the rotation from a generated mesh (kind of the normal but also not) - Unity Answers](https://answers.unity.com/storage/temp/193670-unity-5wuxquqoj5-copy.png)
I would like to calculate the rotation from a generated mesh (kind of the normal but also not) - Unity Answers
![unity - How can I fix zig-zagging UV mapping artifacts on a generated mesh that tapers? - Game Development Stack Exchange unity - How can I fix zig-zagging UV mapping artifacts on a generated mesh that tapers? - Game Development Stack Exchange](https://i.stack.imgur.com/WeIX7.png)