![Continuity between chunks. I'm trying to generate trees but if the top of a tree leaks over into the next chunk, what can I do? If the next chunk hasn't generated yet Continuity between chunks. I'm trying to generate trees but if the top of a tree leaks over into the next chunk, what can I do? If the next chunk hasn't generated yet](https://i.redd.it/wa8klt111h431.jpg)
Continuity between chunks. I'm trying to generate trees but if the top of a tree leaks over into the next chunk, what can I do? If the next chunk hasn't generated yet
![FMeshNormals::QuickComputeVertexNormals is resulting in visible seams between procedurally generated terrain 'chunks' - C++ - Epic Developer Community Forums FMeshNormals::QuickComputeVertexNormals is resulting in visible seams between procedurally generated terrain 'chunks' - C++ - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/8/1980888ba51988d772391119382360cfde340a61.png)
FMeshNormals::QuickComputeVertexNormals is resulting in visible seams between procedurally generated terrain 'chunks' - C++ - Epic Developer Community Forums
![random world generation (just need a little guidance on how to spawn chunks) - Game Engine Support and Discussion - Blender Artists Community random world generation (just need a little guidance on how to spawn chunks) - Game Engine Support and Discussion - Blender Artists Community](https://blenderartists.org/uploads/default/original/3X/9/e/9eef2e92345d5df85c287dde9e3dd95544ac7e9b.png)