![Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/26193340/84613168-ae3d5480-ae90-11ea-9bc1-ec65380145d1.png)
Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub
![Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A](https://i.imgur.com/99dI47Z.png)
Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A
![Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/90850423-ed48c400-e371-11ea-8d93-296dd44c52f3.png)
Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub
![Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2022/10/godot10.png)