![While shooting, the character turns on the second layer of animation, which is synchronized with the state (idle, walk). I don't use unity animator, I wrote my own. Each type of weapon While shooting, the character turns on the second layer of animation, which is synchronized with the state (idle, walk). I don't use unity animator, I wrote my own. Each type of weapon](https://external-preview.redd.it/cqYUFklwtLZiBnOI_7w51XxDKyloDG2ZdLD2AdSkdoM.png?width=640&crop=smart&format=pjpg&auto=webp&s=6cb2784f7fa986752058066a5fe86de1aa5db1c8)
While shooting, the character turns on the second layer of animation, which is synchronized with the state (idle, walk). I don't use unity animator, I wrote my own. Each type of weapon
![Making a RTS game #45: Importing models & animating our characters 2/2 ( Unity/C#) | by Mina Pêcheux | C# Programming | Medium Making a RTS game #45: Importing models & animating our characters 2/2 ( Unity/C#) | by Mina Pêcheux | C# Programming | Medium](https://miro.medium.com/max/1024/0*TFj_SF7u33fHa63l.gif)
Making a RTS game #45: Importing models & animating our characters 2/2 ( Unity/C#) | by Mina Pêcheux | C# Programming | Medium
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